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Nov 22, 2024
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2024-2025 Undergraduate Academic Catalog
Video Game Development, BS
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Return to: Undergraduate Academic Programs
Center |
Creatio Center for Technology, Media and Design |
Academic Award |
Bachelor of Science |
Credits Required |
122 Semester Credits |
Faculty Lead |
Craig Chapman |
CIP Code |
50.0411 |
Degree Requirements
Graduates of Northwest University with a BS in Video Game Development will graduate with the skills necessary to not only design interactive video games, but also take the next step in game development. This BS degree combines the BA with a set of courses from another Creatio degree programs, allowing the student to focus on the programming of Video Games, the design of the user experience, and the video production. The students who will want to pursue this major include not only “gamers”, but also those who love creativity and design, enjoy the study of human behavior, and have an active imagination and love for storytelling and also have a desire to specialize on one of the three areas of concentration.
Our goal in this degree program will be to prepare students for the following career roles:
- Video Game Design
- Video Game Producer
- Video Game Programmer/Software Developer
- Video Game Storyteller/Writer
- Video Game Cinematographer/Video Producer
Program Outcomes
Graduates with a Bachelor of Science in Video Game Development will be able to:
- Apply the iterative approach of “design thinking” methods to the design of a novel video game.
- Conceptualize new 2D and 3D video game interfaces.
- Compose a compelling video game storyline.
- Construct accessible but challenging game mechanics.
- Complete one aspect of video game development: software, user interface, video or audio.
- Apply concepts and methods learned in this major to designing solutions in the context of team-based projects.
- Articulate how your faith informs your work in the field of Video Game Design.
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Core Curriculum Requirements: 42
Written and Verbal Communications: 9
Humanities: 3
Credits in this area must be from Writing Practice courses* (see Course Descriptions for applicability)
- 3 credits selected from the following:
Art (ARTE), Bible (BIBL), Drama (DRAM), English (ENGL), History (HIST), Language (LANG), Music (MUSI), or Theology (THEO)
Social Sciences: 6
6 credits in this area must be from Writing Practice courses* (see Course Descriptions for applicability)
- Select a minimum of two disciplines from the following:
Business Administration (BUSM), Communication (except COMM 1213), Economics, Education (EDUC), Exercise Science (EXSC), Geography (GEOG), Information Technology (INTC), Management (BMGT), Marketing (BMKT), Philosophy (PHIL), Political Science (PSCI), Psychology (PSYC), Sociology/Anthropology (SOCI), or User Experience Design (UXDE)
Professional Readiness: 2
Two Core Curriculum elective credits are required to be Career Readiness credits. These credits can be earned by taking a combination of Career Readiness Courses and introductory internship and/or job shadowing experiences.
- This two-credit requirement is waived for students who transfer 57 or more credits to NU
- Students with 44-56 transfer credits are required to take one Career Readiness credit
Science and Mathematics: 7
- MATH xxxx - College-level Mathematics 3 credits
- SCIE xxxx - Science course with Lab 4 credits
Pre-Major Recommendations: 3
These classes are strongly recommended, and credits may be applied to the Core Curriculum or General Electives.
Pre-Major Requirements: 15
Pre-Major requirements may be applied to the Core Curriculum requirements or General Electives
Lower-Level Foundation Courses: 9
Upper-Level Interdisciplinary Core Courses: 6
Concentrations: 12
Select from one of the following concentrations, detailed below
Game Programming Concentration: 12
Game UX Concentration: 12
Game Video Concentration: 12
General Electives 4-22
Any college-level courses
Total: 122 Semester Credits
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Return to: Undergraduate Academic Programs
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